Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 139 days ago
13 / 5 / 8
K / D / A
61.8%
Kill participation
937.5
Damage / min
13,636g
501.9 gold / min
38
17 placed · 4 cleared
197
7.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat재아리#재아리
K'Sante · Top
3 / 5 / 8
32.4% KP
15,156
13.6% share
10,401g
209 CS · 7.7/m
DK Sharvel#KR1
Lee Sin · Jungle
13 / 5 / 8
61.8% KP
25,468
22.9% share
13,636g
197 CS · 7.3/m
20262026#1111
Annie · Mid
5 / 7 / 8
38.2% KP
26,013
23.4% share
11,224g
231 CS · 8.5/m
태 윤#BFX
Mel · ADC
10 / 10 / 6
47.1% KP
26,509
23.8% share
12,475g
210 CS · 7.7/m
ParisVan#不知名歌手
Pantheon · Support
3 / 12 / 12
44.1% KP
18,030
16.2% share
8,387g
36 CS · 1.3/m
Red side
VictoryMoon#KR18
Gangplank · Top
1 / 7 / 9
25.6% KP
14,720
12.4% share
12,323g
218 CS · 8/m
콩나물#Kong
Naafiri · Jungle
10 / 9 / 8
46.2% KP
17,373
14.6% share
12,599g
162 CS · 6/m
Opat04#KR04
Vladimir · Mid
11 / 4 / 13
61.5% KP
32,662
27.4% share
14,598g
189 CS · 7/m
DK Smash#KR7
Jinx · ADC
17 / 4 / 13
76.9% KP
40,307
33.9% share
18,556g
269 CS · 9.9/m
유연아 사랑해#연 상
Leona · Support
0 / 10 / 23
59% KP
14,000
11.8% share
8,245g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
