Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 138 days ago
6 / 8 / 3
K / D / A
26.5%
Kill participation
627.5
Damage / min
10,085g
417.3 gold / min
23
9 placed · 2 cleared
189
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat기동타격대 누누#Nunu
Nunu & Willump · Top
6 / 3 / 9
55.6% KP
26,944
31.7% share
9,470g
137 CS · 5.7/m
XiXi#716
Lee Sin · Jungle
7 / 6 / 4
40.7% KP
12,757
15% share
10,453g
160 CS · 6.6/m
M G#2821
Ekko · Mid
5 / 5 / 9
51.9% KP
19,342
22.8% share
8,548g
142 CS · 5.9/m
aa5a#aaa
Aphelios · ADC
6 / 10 / 5
40.7% KP
14,965
17.6% share
11,291g
187 CS · 7.7/m
Cecilia#1325
Poppy · Support
3 / 10 / 10
48.1% KP
10,981
12.9% share
7,229g
30 CS · 1.2/m
Red side
VictoryDK Sharvel#KR1
Gnar · Top
6 / 8 / 3
26.5% KP
15,165
14.5% share
10,085g
189 CS · 7.8/m
Bonnie#0314
Pantheon · Jungle
9 / 3 / 10
55.9% KP
21,656
20.6% share
11,334g
156 CS · 6.5/m
CYBER ATLETA#TDAH
Viktor · Mid
3 / 1 / 13
47.1% KP
21,939
20.9% share
10,843g
205 CS · 8.5/m
Peyz#KR11
Mel · ADC
10 / 7 / 11
61.8% KP
30,542
29.1% share
13,505g
187 CS · 7.7/m
05JUG#TAO
Camille · Support
6 / 8 / 8
41.2% KP
15,602
14.9% share
8,722g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
