Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 136 days ago
8 / 3 / 7
K / D / A
55.6%
Kill participation
573.2
Damage / min
12,521g
516.7 gold / min
42
17 placed · 5 cleared
191
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReve Bonheur Toi#happy
Dr. Mundo · Top
7 / 3 / 5
44.4% KP
19,657
23.7% share
13,920g
238 CS · 9.8/m
DK Sharvel#KR1
Lee Sin · Jungle
8 / 3 / 7
55.6% KP
13,890
16.8% share
12,521g
191 CS · 7.9/m
Milica#77777
Syndra · Mid
8 / 2 / 7
55.6% KP
21,932
26.5% share
11,178g
227 CS · 9.4/m
NinjaKiwi#KoR
Ezreal · ADC
2 / 1 / 9
40.7% KP
17,463
21.1% share
12,579g
245 CS · 10.1/m
Blessing for u#0108
Pantheon · Support
2 / 4 / 13
55.6% KP
9,938
12% share
8,234g
25 CS · 1/m
Red side
Defeatpuppyxi#1123
Yone · Top
2 / 6 / 1
23.1% KP
21,494
31.8% share
9,111g
211 CS · 8.7/m
Swamp#0916
Jarvan IV · Jungle
1 / 6 / 7
61.5% KP
10,621
15.7% share
7,645g
109 CS · 4.5/m
LNG BuLLDoG#KR2
Cassiopeia · Mid
4 / 5 / 0
30.8% KP
13,674
20.2% share
10,045g
228 CS · 9.4/m
strongstrong#power
Mel · ADC
4 / 4 / 1
38.5% KP
13,407
19.8% share
10,904g
231 CS · 9.5/m
Crack#0221
Nautilus · Support
2 / 6 / 5
53.8% KP
8,478
12.5% share
6,652g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
