Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 135 days ago
3 / 6 / 9
K / D / A
35.3%
Kill participation
347.3
Damage / min
15,073g
386.7 gold / min
84
32 placed · 12 cleared
289
7.4 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat이직로그#0904
Rumble · Top
3 / 9 / 10
36.1% KP
35,983
23.7% share
13,807g
298 CS · 7.6/m
FatTiger#888
Viego · Jungle
13 / 5 / 9
61.1% KP
32,937
21.7% share
20,375g
308 CS · 7.9/m
km56#miss
Singed · Mid
4 / 8 / 16
55.6% KP
29,335
19.3% share
13,601g
235 CS · 6/m
xiaogaoQvQ#2007
Sivir · ADC
11 / 8 / 11
61.1% KP
36,530
24.1% share
22,846g
361 CS · 9.3/m
FAAF#Today
Bard · Support
5 / 4 / 23
77.8% KP
16,858
11.1% share
13,285g
58 CS · 1.5/m
Red side
Victory늘 완벽하고싶다#2026
Kennen · Top
9 / 7 / 6
44.1% KP
31,903
19.3% share
17,497g
311 CS · 8/m
DK Sharvel#KR1
Lee Sin · Jungle
3 / 6 / 9
35.3% KP
13,539
8.2% share
15,073g
289 CS · 7.4/m
나안이야기#ttt
Gangplank · Mid
10 / 5 / 9
55.9% KP
58,481
35.4% share
18,881g
246 CS · 6.3/m
小 云#ziye
Ezreal · ADC
8 / 6 / 13
61.8% KP
47,138
28.5% share
20,791g
401 CS · 10.3/m
抖音布丁#budin
Rell · Support
4 / 12 / 18
64.7% KP
14,101
8.5% share
12,836g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
