Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 134 days ago
3 / 6 / 12
K / D / A
71.4%
Kill participation
606.8
Damage / min
11,044g
412.3 gold / min
53
20 placed · 11 cleared
204
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory토르끼#0602
Jayce · Top
2 / 4 / 7
36% KP
20,689
19.6% share
10,421g
229 CS · 8.6/m
Velja#2203
Nidalee · Jungle
13 / 3 / 9
88% KP
33,311
31.6% share
15,701g
211 CS · 7.9/m
ParisVan#不知名歌手
Yone · Mid
1 / 7 / 4
20% KP
16,477
15.6% share
10,013g
203 CS · 7.6/m
bai se zh1 chuan#qwe1
Caitlyn · ADC
9 / 6 / 6
60% KP
24,200
23% share
14,798g
222 CS · 8.3/m
심규제#심규제
Bard · Support
0 / 1 / 20
80% KP
10,621
10.1% share
8,489g
27 CS · 1/m
Red side
DefeatKIRINJI#0826
Sion · Top
2 / 5 / 7
42.9% KP
17,699
19.3% share
10,324g
211 CS · 7.9/m
DK Sharvel#KR1
Lee Sin · Jungle
3 / 6 / 12
71.4% KP
16,253
17.7% share
11,044g
204 CS · 7.6/m
Sanling#FPX
Ryze · Mid
10 / 3 / 4
66.7% KP
26,652
29.1% share
12,911g
226 CS · 8.4/m
ioio2#KR1
Draven · ADC
6 / 4 / 5
52.4% KP
20,653
22.5% share
14,696g
240 CS · 9/m
Blessing for u#0108
Seraphine · Support
0 / 7 / 14
66.7% KP
10,388
11.3% share
7,362g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
