Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 129 days ago
16 / 3 / 9
K / D / A
71.4%
Kill participation
1,067.4
Damage / min
16,319g
562.1 gold / min
47
23 placed · 4 cleared
214
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat채붕 123#DRX
Rumble · Top
2 / 7 / 4
26.1% KP
15,098
16.4% share
8,596g
179 CS · 6.2/m
Velja#2203
Naafiri · Jungle
5 / 5 / 5
43.5% KP
15,745
17.1% share
12,383g
229 CS · 7.9/m
抖音丶辛哥哥#9999
Mel · Mid
10 / 7 / 3
56.5% KP
20,794
22.6% share
12,057g
200 CS · 6.9/m
Blue#KR33
Yunara · ADC
6 / 7 / 10
69.6% KP
32,981
35.8% share
16,277g
278 CS · 9.6/m
takeUtothemoon#2077
Leona · Support
0 / 9 / 14
60.9% KP
7,490
8.1% share
8,176g
37 CS · 1.3/m
Red side
VictoryPerfecT#132
Jayce · Top
4 / 6 / 12
45.7% KP
28,723
25% share
14,222g
264 CS · 9.1/m
DK Sharvel#KR1
Lee Sin · Jungle
16 / 3 / 9
71.4% KP
30,989
27% share
16,319g
214 CS · 7.4/m
DNS Revenge#KR 1
Sylas · Mid
7 / 4 / 12
54.3% KP
23,138
20.1% share
12,062g
218 CS · 7.5/m
jkjkjkjkk#1173
Senna · ADC
7 / 4 / 16
65.7% KP
23,723
20.7% share
15,169g
229 CS · 7.9/m
T1 에테르#1225
Nautilus · Support
1 / 6 / 21
62.9% KP
8,279
7.2% share
8,785g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
