Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 127 days ago
6 / 4 / 12
K / D / A
75%
Kill participation
572.2
Damage / min
14,877g
433.3 gold / min
81
26 placed · 12 cleared
239
7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolarbacca KR#GPQ
Gangplank · Top
10 / 5 / 15
73.5% KP
48,604
30.4% share
16,546g
249 CS · 7.3/m
Zephyr#O1O8
Naafiri · Jungle
12 / 4 / 9
61.8% KP
34,626
21.6% share
17,693g
254 CS · 7.4/m
夜雨声烦#kiki
Taliyah · Mid
5 / 3 / 12
50% KP
30,002
18.8% share
12,896g
226 CS · 6.6/m
FAad#2007
Syndra · ADC
6 / 7 / 7
38.2% KP
33,941
21.2% share
16,712g
296 CS · 8.6/m
혀 베임#0219
Nautilus · Support
1 / 5 / 14
44.1% KP
12,831
8% share
9,662g
28 CS · 0.8/m
Red side
DefeatThisisbear#Thisb
Volibear · Top
3 / 6 / 5
33.3% KP
18,201
20.8% share
15,334g
285 CS · 8.3/m
DK Sharvel#KR1
Lee Sin · Jungle
6 / 4 / 12
75% KP
19,646
22.4% share
14,877g
239 CS · 7/m
이승헌#현실도피
Akali · Mid
8 / 7 / 6
58.3% KP
20,401
23.3% share
13,617g
208 CS · 6.1/m
carrryy#2003
Yunara · ADC
4 / 9 / 6
41.7% KP
21,364
24.4% share
14,524g
244 CS · 7.1/m
박주현#kr98
Bard · Support
3 / 8 / 12
62.5% KP
8,100
9.2% share
9,646g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
