Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 126 days ago
11 / 5 / 8
K / D / A
65.5%
Kill participation
938.9
Damage / min
14,675g
482.2 gold / min
44
21 placed · 1 cleared
201
6.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatForest#eve
Ambessa · Top
6 / 5 / 3
32.1% KP
18,090
16.5% share
12,211g
259 CS · 8.5/m
Imagine Legends#KR1
Aatrox · Jungle
5 / 7 / 6
39.3% KP
16,727
15.3% share
12,075g
209 CS · 6.9/m
wodexinhaoleng#kr33
Akali · Mid
11 / 2 / 4
53.6% KP
34,124
31.2% share
14,514g
237 CS · 7.8/m
hle pyeonsik#HLE
Xerath · ADC
5 / 5 / 15
71.4% KP
34,331
31.4% share
13,221g
227 CS · 7.5/m
pPain#KR1
Thresh · Support
1 / 11 / 13
50% KP
6,097
5.6% share
8,164g
39 CS · 1.3/m
Red side
Victory나안이야기#ttt
Gangplank · Top
5 / 1 / 9
48.3% KP
29,820
20.7% share
16,255g
264 CS · 8.7/m
DK Sharvel#KR1
Lee Sin · Jungle
11 / 5 / 8
65.5% KP
28,574
19.8% share
14,675g
201 CS · 6.6/m
絕對壓制7777#德雲猛胡
Viktor · Mid
5 / 8 / 8
44.8% KP
39,587
27.5% share
13,770g
254 CS · 8.3/m
JeojuJezu#KR01
Lucian · ADC
2 / 5 / 8
34.5% KP
16,327
11.3% share
11,729g
230 CS · 7.6/m
Pasta La Vista#31415
Vel'Koz · Support
6 / 9 / 12
62.1% KP
29,679
20.6% share
10,589g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
