Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 111 days ago
16 / 5 / 5
K / D / A
60%
Kill participation
1,295.4
Damage / min
21,284g
679.3 gold / min
49
7 placed · 14 cleared
256
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Midir#KR06
Rumble · Top
5 / 5 / 8
37.1% KP
25,494
20.5% share
13,288g
250 CS · 8/m
Sharvel#1102
Qiyana · Jungle
16 / 5 / 5
60% KP
40,590
32.6% share
21,284g
256 CS · 8.2/m
Takey#KR99
Malzahar · Mid
3 / 3 / 12
42.9% KP
17,139
13.8% share
12,498g
245 CS · 7.8/m
T1 Weather#0830
Xayah · ADC
9 / 8 / 11
57.1% KP
29,329
23.6% share
17,641g
282 CS · 9/m
zakozako#0321
Rell · Support
2 / 8 / 19
60% KP
11,968
9.6% share
9,793g
25 CS · 0.8/m
Red side
DefeatNeveradmitdefeat#ywn
Darius · Top
6 / 5 / 4
34.5% KP
13,601
12.4% share
12,554g
247 CS · 7.9/m
KRX Willer#KRX
Lee Sin · Jungle
3 / 6 / 6
31% KP
8,737
8% share
11,662g
183 CS · 5.8/m
OnPi#온 피
Jayce · Mid
5 / 4 / 7
41.4% KP
26,047
23.7% share
13,388g
275 CS · 8.8/m
KIRINJI#0826
Mel · ADC
10 / 7 / 9
65.5% KP
43,314
39.5% share
15,585g
239 CS · 7.6/m
Last Sumnner#KR1
Camille · Support
5 / 13 / 17
75.9% KP
17,976
16.4% share
11,669g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
