Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 107 days ago
6 / 7 / 8
K / D / A
51.9%
Kill participation
730.5
Damage / min
13,441g
429.2 gold / min
43
11 placed · 9 cleared
231
7.4 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRipple#GEN
Locke · Top
7 / 7 / 2
33.3% KP
19,917
17.9% share
12,720g
249 CS · 8/m
Sharvel#1102
Naafiri · Jungle
6 / 7 / 8
51.9% KP
22,876
20.5% share
13,441g
231 CS · 7.4/m
King병민#7822
Ryze · Mid
3 / 8 / 6
33.3% KP
17,321
15.5% share
11,217g
220 CS · 7/m
bai se zh1 chuan#qwe1
Tristana · ADC
5 / 6 / 11
59.3% KP
30,620
27.5% share
16,151g
248 CS · 7.9/m
Moon#KR18
Camille · Support
6 / 13 / 10
59.3% KP
20,709
18.6% share
11,535g
24 CS · 0.8/m
Red side
Victory好没用#bai
Rengar · Top
10 / 4 / 7
41.5% KP
37,960
26.9% share
16,250g
232 CS · 7.4/m
허수아비#무적이야
Fiddlesticks · Jungle
2 / 7 / 19
51.2% KP
22,497
15.9% share
13,343g
234 CS · 7.5/m
Zephyr#O1O8
Mel · Mid
8 / 4 / 7
36.6% KP
25,508
18% share
16,965g
330 CS · 10.5/m
버터떡#1111
Senna · ADC
14 / 7 / 17
75.6% KP
32,692
23.1% share
18,483g
217 CS · 6.9/m
TOPKING#asd
K'Sante · Support
7 / 6 / 21
68.3% KP
22,677
16% share
11,132g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
