Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 104 days ago
4 / 6 / 3
K / D / A
58.3%
Kill participation
428.4
Damage / min
11,715g
420.9 gold / min
23
9 placed · 3 cleared
229
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSharvel#1102
Gnar · Top
4 / 6 / 3
58.3% KP
11,925
18.9% share
11,715g
229 CS · 8.2/m
evi#MioHF
Bel'Veth · Jungle
2 / 6 / 5
58.3% KP
10,474
16.6% share
11,261g
201 CS · 7.2/m
DK Solid#마 산
Ryze · Mid
2 / 7 / 5
58.3% KP
12,532
19.9% share
9,218g
195 CS · 7/m
ParisVan#不知名歌手
Syndra · ADC
3 / 4 / 2
41.7% KP
22,567
35.8% share
13,276g
273 CS · 9.8/m
Bluffing#1207
Nautilus · Support
1 / 5 / 4
41.7% KP
5,453
8.7% share
6,774g
32 CS · 1.1/m
Red side
Victory이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · Top
2 / 3 / 9
39.3% KP
20,207
19.3% share
10,578g
190 CS · 6.8/m
DNS 또이브#KR13
Lee Sin · Jungle
6 / 3 / 12
64.3% KP
18,226
17.4% share
12,681g
206 CS · 7.4/m
TOPKING#asd
Orianna · Mid
12 / 3 / 9
75% KP
40,550
38.7% share
15,800g
296 CS · 10.6/m
felisa#KR1
Draven · ADC
4 / 1 / 3
25% KP
16,244
15.5% share
16,028g
278 CS · 10/m
BerrGod#KR3
Rell · Support
4 / 2 / 19
82.1% KP
9,650
9.2% share
9,760g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
