Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 97 days ago
8 / 5 / 13
K / D / A
65.6%
Kill participation
839.7
Damage / min
15,274g
443.6 gold / min
59
25 placed · 8 cleared
199
5.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory수진이#1112
Jayce · Top
6 / 5 / 6
30% KP
31,973
18.9% share
14,230g
258 CS · 7.5/m
DK Solid#마 산
Naafiri · Jungle
8 / 6 / 12
50% KP
33,052
19.5% share
15,652g
266 CS · 7.7/m
벼락식혜#0070
Cassiopeia · Mid
8 / 9 / 13
52.5% KP
33,618
19.9% share
14,298g
227 CS · 6.6/m
노익스강#noex
Mel · ADC
12 / 8 / 8
50% KP
43,320
25.6% share
18,386g
292 CS · 8.5/m
Casting#KR11
Pantheon · Support
6 / 4 / 16
55% KP
27,305
16.1% share
12,762g
43 CS · 1.2/m
Red side
Defeatsongman#KR11
Nidalee · Top
10 / 5 / 3
40.6% KP
30,398
20.2% share
16,819g
305 CS · 8.9/m
Sharvel#1102
Lee Sin · Jungle
8 / 5 / 13
65.6% KP
28,914
19.2% share
15,274g
199 CS · 5.8/m
Ezzz#2006
Orianna · Mid
4 / 10 / 7
34.4% KP
31,049
20.7% share
11,817g
204 CS · 5.9/m
WE GO#이나경
Malzahar · ADC
4 / 9 / 15
59.4% KP
34,195
22.8% share
15,165g
264 CS · 7.7/m
清明雨上#1120
Kled · Support
6 / 11 / 11
53.1% KP
25,659
17.1% share
11,985g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
