Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 94 days ago
8 / 10 / 4
K / D / A
52.2%
Kill participation
1,342.3
Damage / min
15,373g
522.3 gold / min
36
9 placed · 5 cleared
215
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat송플랭크#CTID
Gangplank · Top
5 / 9 / 4
39.1% KP
34,879
25.1% share
12,850g
211 CS · 7.2/m
Sharvel#1102
Qiyana · Jungle
8 / 10 / 4
52.2% KP
39,507
28.4% share
15,373g
215 CS · 7.3/m
zazazazazazazaza#kr01
Cassiopeia · Mid
5 / 11 / 5
43.5% KP
35,510
25.5% share
12,580g
229 CS · 7.8/m
tylooshen#KR4
Kai'Sa · ADC
4 / 10 / 5
39.1% KP
20,198
14.5% share
14,277g
225 CS · 7.6/m
슈크림#KR333
Braum · Support
1 / 9 / 10
47.8% KP
8,994
6.5% share
8,136g
20 CS · 0.7/m
Red side
Victoryjackeybeibei#0810
Aatrox · Top
12 / 3 / 8
40.8% KP
36,650
28.6% share
15,704g
222 CS · 7.5/m
이곳에 남아있을게#언제까지나
Hecarim · Jungle
12 / 4 / 19
63.3% KP
27,233
21.3% share
17,710g
234 CS · 8/m
浪 D#1163
Galio · Mid
5 / 6 / 12
34.7% KP
18,658
14.6% share
11,522g
163 CS · 5.5/m
아카네 리제#정리제
Yunara · ADC
10 / 4 / 10
40.8% KP
25,039
19.6% share
17,524g
258 CS · 8.8/m
TheHank#反迷你
Pyke · Support
10 / 6 / 20
61.2% KP
20,430
16% share
12,490g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
