Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 86 days ago
4 / 6 / 9
K / D / A
50%
Kill participation
690.1
Damage / min
11,141g
397.2 gold / min
48
12 placed · 8 cleared
177
6.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKIRINJI#0826
Zaahen · Top
12 / 5 / 6
40.9% KP
25,436
20.3% share
14,399g
179 CS · 6.4/m
사자심회#용족2
Graves · Jungle
16 / 5 / 8
54.5% KP
27,655
22% share
16,204g
194 CS · 6.9/m
길가다가까까사달라고조르는이도윤#KR1
Twisted Fate · Mid
5 / 4 / 13
40.9% KP
19,821
15.8% share
13,704g
236 CS · 8.4/m
Sylvie#77777
Xerath · ADC
8 / 6 / 12
45.5% KP
34,941
27.8% share
13,933g
172 CS · 6.1/m
DNS Quantum#KR 1
Poppy · Support
3 / 6 / 21
54.5% KP
17,629
14% share
10,236g
19 CS · 0.7/m
Red side
Defeat世一上天灰灰#Riven
Kennen · Top
3 / 8 / 9
46.2% KP
25,231
22.8% share
12,147g
219 CS · 7.8/m
Sharvel#1102
Vi · Jungle
4 / 6 / 9
50% KP
19,356
17.5% share
11,141g
177 CS · 6.3/m
jkjkjkjkk#1173
Syndra · Mid
6 / 9 / 4
38.5% KP
18,044
16.3% share
10,243g
195 CS · 7/m
Enosh#144
Ambessa · ADC
8 / 7 / 8
61.5% KP
28,271
25.5% share
13,720g
200 CS · 7.1/m
YdBB#0107
Skarner · Support
5 / 14 / 12
65.4% KP
19,932
18% share
10,607g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
