Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 80 days ago
11 / 3 / 16
K / D / A
69.2%
Kill participation
981.8
Damage / min
15,930g
503.1 gold / min
67
22 placed · 14 cleared
229
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Jayce · Top
6 / 8 / 3
34.6% KP
30,898
26.2% share
13,117g
256 CS · 8.1/m
KRX Vincenzo#KR4
Wukong · Jungle
2 / 7 / 7
34.6% KP
12,169
10.3% share
11,837g
234 CS · 7.4/m
gynang#1234
Syndra · Mid
7 / 7 / 10
65.4% KP
33,261
28.2% share
14,521g
252 CS · 8/m
망 령#KR7
Sylas · ADC
9 / 9 / 5
53.8% KP
30,857
26.1% share
14,227g
219 CS · 6.9/m
Ciro#KR10
Shen · Support
2 / 8 / 15
65.4% KP
10,890
9.2% share
9,109g
43 CS · 1.4/m
Red side
VictoryT1 Midir#KR06
Olaf · Top
4 / 6 / 13
43.6% KP
20,759
16.2% share
12,326g
210 CS · 6.6/m
Sharvel#1102
Lee Sin · Jungle
11 / 3 / 16
69.2% KP
31,091
24.3% share
15,930g
229 CS · 7.2/m
Sama#水原铃瑞
Ryze · Mid
12 / 3 / 14
66.7% KP
37,045
28.9% share
17,493g
329 CS · 10.4/m
Maldives#0727
Locke · ADC
8 / 10 / 13
53.8% KP
25,280
19.7% share
14,284g
221 CS · 7/m
Bluffing#1207
Nautilus · Support
4 / 4 / 22
66.7% KP
14,002
10.9% share
10,302g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
