Match history
Lee Sin champion portrait

Lee Sin

Defeat

Ranked Solo/Duo · 77 days ago

21:15Live Riot data

6 / 4 / 7

K / D / A

65%

Kill participation

852.2

Damage / min

8,892g

418.4 gold / min

28

13 placed · 4 cleared

140

6.6 CS / min

Objective control

Blue side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Vi-850 gold / -3 CS

Difference from the opponent Riot assigned to your role.

15. minute · Vi+380 gold / +10 CS

Difference from the opponent Riot assigned to your role.

20. minute · Vi+487 gold / -1 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +380 gold and +10 CS versus Vi.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

4 recorded deaths; first at 7:22.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

13 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,2234,4466,6698,8920:005:1810:3715:5621:15
Lee Sin: 8,892

Events and purchases

Kill · Sylas → Trundle
Kill · Galio → Swain
Kill · Yasuo → Alistar
Kill · Syndra → Yasuo
Kill · Locke → Sylas
Kill · Vi → Locke
Kill · Yasuo → Vi
Kill · Yasuo → Alistar
Kill · Syndra → Yasuo
Kill · Vi → Lee Sin
Kill · Syndra → Yasuo
Objective · Swain · Void Grub
Objective · Vi · Void Grub
Kill · Sylas → Yasuo
Kill · Swain → Locke
Objective · Vi · Void Grub
Objective · Vi · Ocean Dragon
Kill · Vi → Yasuo
Kill · Trundle → Vi
Kill · Galio → Sylas
Kill · Lee Sin → Vi
Kill · Locke → Alistar
Kill · Syndra → Yasuo
Kill · Swain → Lee Sin
Kill · Trundle → Syndra
Kill · Locke → Swain
Kill · Sylas → Yasuo
Kill · Lee Sin → Vi
Kill · Lee Sin → Alistar
Kill · Galio → Sylas
Kill · Lee Sin → Syndra
Building destroyed · Swain · Outer turret
Kill · Swain → Trundle
Kill · Lee Sin → Alistar
Kill · Swain → Yasuo
Kill · Syndra → Locke
Kill · Vi → Galio
Kill · Sylas → Lee Sin
Building destroyed · Sylas · Outer turret
Objective · Vi · Hextech Dragon
Kill · Lee Sin → Sylas
Kill · Locke → Syndra
Kill · Yasuo → Alistar
Kill · Swain → Yasuo
Kill · Locke → Vi
Kill · Swain → Locke
Kill · Swain → Trundle
Kill · Swain → Galio
Building destroyed · Syndra · Outer turret
Objective · Map · Rift Herald

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
20 / 25 / 4138,969g · 74,631 damage
PlayerKDA · KPDamageGold · CSItems
Galio champion portrait

haiyaoduojiu#1112

Galio · Top

3 / 2 / 10

65% KP

19,480

26.1% share

6,775g

118 CS · 5.6/m

Lee Sin champion portrait

Sharvel#1102

Lee Sin · Jungle

6 / 4 / 7

65% KP

18,110

24.3% share

8,892g

140 CS · 6.6/m

Locke champion portrait

정상을 향한 도전#No1

Locke · Mid

5 / 5 / 4

45% KP

17,304

23.2% share

8,581g

145 CS · 6.8/m

Yasuo champion portrait

Kiey#1551

Yasuo · ADC

4 / 10 / 5

45% KP

11,974

16% share

7,783g

154 CS · 7.2/m

Trundle champion portrait

yuedu#KR1

Trundle · Support

2 / 4 / 15

85% KP

7,763

10.4% share

6,938g

29 CS · 1.4/m

Red side

Victory
25 / 20 / 5643,733g · 82,634 damage
PlayerKDA · KPDamageGold · CSItems
Swain champion portrait

빵 디#씰룩씰룩

Swain · Top

8 / 2 / 9

68% KP

25,233

30.5% share

10,052g

170 CS · 8/m

Vi champion portrait

Burdol#1225

Vi · Jungle

5 / 5 / 10

60% KP

13,535

16.4% share

8,937g

138 CS · 6.5/m

Sylas champion portrait

bababaabam#KR1

Sylas · Mid

6 / 4 / 9

60% KP

22,774

27.6% share

8,703g

158 CS · 7.4/m

Syndra champion portrait

t4k1zz#KR2

Syndra · ADC

6 / 3 / 11

68% KP

16,879

20.4% share

10,236g

160 CS · 7.5/m

Alistar champion portrait

사람 안 믿어#KR1

Alistar · Support

0 / 6 / 17

68% KP

4,213

5.1% share

5,805g

13 CS · 0.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.