Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 64 days ago
7 / 6 / 4
K / D / A
68.8%
Kill participation
720.9
Damage / min
11,618g
459.2 gold / min
31
18 placed · 4 cleared
177
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Olaf · Top
12 / 1 / 7
57.6% KP
36,582
31.3% share
14,817g
243 CS · 9.6/m
DNS Pyosik#KR2
Skarner · Jungle
8 / 1 / 14
66.7% KP
18,639
15.9% share
12,230g
184 CS · 7.3/m
T1 Midir#KR06
Galio · Mid
3 / 4 / 11
42.4% KP
16,204
13.9% share
9,961g
193 CS · 7.6/m
BFX Slayer#0415
Lucian · ADC
9 / 4 / 6
45.5% KP
35,124
30% share
14,460g
233 CS · 9.2/m
내말들리니왜이렇게말렸어#찬성정
Amumu · Support
1 / 6 / 18
57.6% KP
10,379
8.9% share
8,130g
21 CS · 0.8/m
Red side
Defeat강하다 별#123
Ambessa · Top
6 / 5 / 3
56.3% KP
26,580
29.6% share
10,229g
209 CS · 8.3/m
Sharvel#1102
Lee Sin · Jungle
7 / 6 / 4
68.8% KP
18,238
20.3% share
11,618g
177 CS · 7/m
guz1vjppr0kut3#2810
Ryze · Mid
1 / 9 / 6
43.8% KP
19,065
21.2% share
8,064g
176 CS · 7/m
DK Smash#KR7
Sivir · ADC
1 / 7 / 7
50% KP
18,023
20.1% share
10,777g
226 CS · 8.9/m
BerrGod#KR3
Bard · Support
1 / 6 / 6
43.8% KP
7,913
8.8% share
6,406g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
