Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 20 days ago
8 / 5 / 5
K / D / A
59.1%
Kill participation
695
Damage / min
12,119g
467.3 gold / min
30
6 placed · 2 cleared
199
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory知鸟不是陀螺#cn1
Singed · Top
3 / 4 / 13
47.1% KP
11,449
10.9% share
10,517g
192 CS · 7.4/m
love stroy#KR7
Lee Sin · Jungle
12 / 4 / 16
82.4% KP
22,956
21.9% share
14,423g
195 CS · 7.5/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
10 / 4 / 17
79.4% KP
25,623
24.5% share
11,667g
130 CS · 5/m
도은모찌#사랑해
Zeri · ADC
8 / 6 / 15
67.6% KP
35,535
33.9% share
14,875g
220 CS · 8.5/m
Bluffing#1207
Yuumi · Support
1 / 4 / 25
76.5% KP
9,198
8.8% share
7,987g
18 CS · 0.7/m
Red side
Defeat충 치#충치1
K'Sante · Top
3 / 5 / 5
36.4% KP
17,309
20.3% share
10,959g
215 CS · 8.3/m
Sharvel#1102
Viego · Jungle
8 / 5 / 5
59.1% KP
18,024
21.2% share
12,119g
199 CS · 7.7/m
저스틴 게이치#7804
Lissandra · Mid
5 / 7 / 6
50% KP
28,521
33.5% share
10,607g
204 CS · 7.9/m
1 cent top#KR1
Kai'Sa · ADC
4 / 9 / 4
36.4% KP
12,403
14.6% share
11,619g
196 CS · 7.6/m
들개처럼#KR1
Camille · Support
2 / 8 / 11
59.1% KP
8,901
10.5% share
8,105g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
