Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 20 days ago
13 / 3 / 13
K / D / A
68.4%
Kill participation
1,110.8
Damage / min
16,851g
558.9 gold / min
59
24 placed · 6 cleared
241
8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE Achael#07118
Ambessa · Top
9 / 8 / 9
47.4% KP
32,121
22.8% share
13,630g
193 CS · 6.4/m
Sharvel#1102
Lee Sin · Jungle
13 / 3 / 13
68.4% KP
33,491
23.8% share
16,851g
241 CS · 8/m
Faker#0409
Cassiopeia · Mid
8 / 6 / 7
39.5% KP
37,624
26.7% share
13,664g
235 CS · 7.8/m
소년가장 원딜#KR1
Lucian · ADC
8 / 7 / 11
50% KP
30,074
21.4% share
17,081g
260 CS · 8.6/m
기동타격대 누누#Nunu
Braum · Support
0 / 5 / 24
63.2% KP
7,429
5.3% share
9,468g
20 CS · 0.7/m
Red side
Defeat늘 완벽하고 싶다#0409
Syndra · Top
7 / 8 / 12
65.5% KP
31,059
26.5% share
12,730g
201 CS · 6.7/m
Juhana#OMG
Xin Zhao · Jungle
3 / 6 / 15
62.1% KP
26,160
22.3% share
11,891g
202 CS · 6.7/m
죽기 아니면 살기#0305
Kayle · Mid
9 / 8 / 7
55.2% KP
17,994
15.4% share
13,376g
226 CS · 7.5/m
FAILNOT#XXX
Yunara · ADC
4 / 8 / 9
44.8% KP
22,290
19% share
13,183g
223 CS · 7.4/m
냐하하#2698
Camille · Support
6 / 8 / 15
72.4% KP
19,671
16.8% share
11,306g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
