Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 398 days ago
23 / 6 / 12
K / D / A
77.8%
Kill participation
1,879.5
Damage / min
20,979g
605.7 gold / min
23
6 placed · 3 cleared
246
7.1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsword fairy#KR04
Aurora · Top
8 / 6 / 3
30.6% KP
38,130
19% share
13,507g
214 CS · 6.2/m
얘봐라얘봐라얘봐라얘봐라얘봐라얘#얘봐라얘봐
Kayn · Jungle
14 / 10 / 9
63.9% KP
60,354
30.1% share
16,932g
240 CS · 6.9/m
Xdb Jayce#0108
Zoe · Mid
6 / 8 / 5
30.6% KP
29,009
14.5% share
11,596g
175 CS · 5.1/m
Last Day#VIP
Ezreal · ADC
3 / 11 / 12
41.7% KP
42,887
21.4% share
12,389g
172 CS · 5/m
천공의난파선1#AIR
Syndra · Support
5 / 10 / 16
58.3% KP
30,320
15.1% share
10,822g
43 CS · 1.2/m
Red side
Victory푸른 사자 요니니#0 2
Irelia · Top
2 / 11 / 10
26.7% KP
25,207
14.9% share
14,246g
258 CS · 7.4/m
1234567890#N360
Naafiri · Jungle
23 / 6 / 12
77.8% KP
65,093
38.5% share
20,979g
246 CS · 7.1/m
긴당배#9999
Galio · Mid
6 / 3 / 11
37.8% KP
21,612
12.8% share
12,845g
188 CS · 5.4/m
미들라이너#KR1
Lucian · ADC
11 / 8 / 11
48.9% KP
38,289
22.6% share
15,841g
244 CS · 7/m
부잣집 고양이로 태어나게 해줘#백수가 꿈
Alistar · Support
3 / 8 / 26
64.4% KP
18,937
11.2% share
11,840g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
