Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 392 days ago
6 / 11 / 9
K / D / A
51.7%
Kill participation
608.2
Damage / min
12,288g
379.5 gold / min
39
20 placed · 4 cleared
171
5.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlawofattraction#111
Gnar · Top
5 / 11 / 7
41.4% KP
25,336
22.2% share
12,862g
192 CS · 5.9/m
1234567890#N360
Lee Sin · Jungle
6 / 11 / 9
51.7% KP
19,694
17.2% share
12,288g
171 CS · 5.3/m
Charm#S999
Ahri · Mid
16 / 9 / 2
62.1% KP
30,189
26.4% share
18,692g
247 CS · 7.6/m
wiйter#KOR
Ashe · ADC
1 / 11 / 11
41.4% KP
25,162
22% share
11,630g
232 CS · 7.2/m
딱따구리머리박기#KR1
LeBlanc · Support
1 / 11 / 8
31% KP
13,808
12.1% share
8,027g
33 CS · 1/m
Red side
Victory거대 유성#판테온
Pantheon · Top
7 / 7 / 16
44.2% KP
25,586
17.4% share
13,665g
196 CS · 6.1/m
이실복#KR2
Jarvan IV · Jungle
10 / 4 / 22
61.5% KP
23,017
15.7% share
14,940g
176 CS · 5.4/m
procrastination#VIE07
Viktor · Mid
17 / 5 / 19
69.2% KP
47,760
32.5% share
18,541g
247 CS · 7.6/m
Endless#CN1
Jhin · ADC
15 / 7 / 21
69.2% KP
33,298
22.7% share
14,890g
172 CS · 5.3/m
종 호#KR2
Poppy · Support
3 / 7 / 23
50% KP
17,224
11.7% share
9,561g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
