Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 387 days ago
13 / 5 / 16
K / D / A
80.6%
Kill participation
895.4
Damage / min
14,660g
574.2 gold / min
23
6 placed · 7 cleared
169
6.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat의문의 이렐리아 유저#KR2
Jayce · Top
6 / 13 / 0
37.5% KP
16,661
27.4% share
10,560g
164 CS · 6.4/m
매화검존#6686
Lee Sin · Jungle
4 / 10 / 7
68.8% KP
11,143
18.3% share
8,201g
125 CS · 4.9/m
Relna#KR1
Hwei · Mid
1 / 7 / 8
56.3% KP
18,669
30.7% share
8,495g
163 CS · 6.4/m
어둠의 가장자리#KR2
Jinx · ADC
2 / 3 / 5
43.8% KP
9,043
14.9% share
9,921g
233 CS · 9.1/m
PALNE#VN22
Nautilus · Support
3 / 4 / 6
56.3% KP
5,220
8.6% share
7,372g
32 CS · 1.3/m
Red side
Victory08최준우#0427
Sion · Top
6 / 0 / 11
47.2% KP
16,491
18.4% share
13,417g
239 CS · 9.4/m
1234567890#N360
Jarvan IV · Jungle
13 / 5 / 16
80.6% KP
22,863
25.6% share
14,660g
169 CS · 6.6/m
고렙이라말로안함#MVP
Zoe · Mid
7 / 3 / 11
50% KP
23,419
26.2% share
10,440g
143 CS · 5.6/m
라따뚜이#Rat
Yunara · ADC
9 / 3 / 10
52.8% KP
19,321
21.6% share
13,533g
218 CS · 8.5/m
무중력고양이펀치#1010
Blitzcrank · Support
1 / 5 / 14
41.7% KP
7,386
8.3% share
6,790g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
