Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 386 days ago
7 / 5 / 16
K / D / A
76.7%
Kill participation
754
Damage / min
11,879g
455.1 gold / min
21
12 placed · 3 cleared
172
6.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory우리팀개모데#KR1
Mordekaiser · Top
6 / 2 / 7
43.3% KP
19,808
20.4% share
11,691g
201 CS · 7.7/m
1234567890#N360
Lee Sin · Jungle
7 / 5 / 16
76.7% KP
19,679
20.3% share
11,879g
172 CS · 6.6/m
bunusach#123
Lucian · Mid
1 / 4 / 8
30% KP
23,923
24.6% share
9,567g
205 CS · 7.9/m
SINGED#TR24
Singed · ADC
6 / 4 / 15
70% KP
21,791
22.4% share
13,432g
184 CS · 7/m
애 듀#KR1
Pyke · Support
10 / 7 / 11
70% KP
11,924
12.3% share
10,068g
34 CS · 1.3/m
Red side
Defeat마스터가면접어요#KR1
Pantheon · Top
4 / 5 / 5
40.9% KP
17,640
19.4% share
9,167g
162 CS · 6.2/m
Suzy#7897
Naafiri · Jungle
5 / 3 / 9
63.6% KP
12,925
14.2% share
11,051g
176 CS · 6.7/m
scdscdscdscd#scd
Akali · Mid
5 / 5 / 4
40.9% KP
17,305
19% share
9,330g
145 CS · 5.6/m
Departues#0717
Kai'Sa · ADC
6 / 9 / 10
72.7% KP
29,988
33% share
12,760g
224 CS · 8.6/m
다 죽여버리는 쉔#Shen
Shen · Support
2 / 8 / 7
40.9% KP
13,001
14.3% share
6,658g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
