Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 382 days ago
11 / 5 / 21
K / D / A
76.2%
Kill participation
937.1
Damage / min
13,817g
549.4 gold / min
25
9 placed · 3 cleared
168
6.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat질뿍질뿍질뿌기#KR3
Ambessa · Top
5 / 5 / 8
39.4% KP
23,576
21.8% share
11,478g
196 CS · 7.8/m
원준짱짱123#KR1
Lee Sin · Jungle
15 / 7 / 7
66.7% KP
26,559
24.5% share
12,778g
141 CS · 5.6/m
양여명#KR1
Ryze · Mid
4 / 10 / 6
30.3% KP
23,141
21.4% share
10,188g
187 CS · 7.4/m
meviusskybluelon#gs6mg
Jhin · ADC
7 / 10 / 10
51.5% KP
22,007
20.3% share
12,092g
148 CS · 5.9/m
wenzhoushuaige#1101
Blitzcrank · Support
2 / 11 / 19
63.6% KP
13,094
12.1% share
7,509g
25 CS · 1/m
Red side
Victory다딱이대갈통#kr0
Tryndamere · Top
4 / 6 / 6
23.8% KP
17,768
15.5% share
12,040g
231 CS · 9.2/m
1234567890#N360
Jarvan IV · Jungle
11 / 5 / 21
76.2% KP
23,567
20.5% share
13,817g
168 CS · 6.7/m
해 린#海 潾
Sylas · Mid
6 / 10 / 12
42.9% KP
18,046
15.7% share
9,501g
136 CS · 5.4/m
킬줘봐캐리한다#KR1
Kai'Sa · ADC
15 / 8 / 17
76.2% KP
40,232
35.1% share
15,778g
188 CS · 7.5/m
STITCH#0215
Leona · Support
6 / 6 / 27
78.6% KP
15,168
13.2% share
8,951g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
