Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 367 days ago
9 / 5 / 19
K / D / A
48.3%
Kill participation
1,209.8
Damage / min
14,906g
490.9 gold / min
32
9 placed · 7 cleared
231
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory내가못했다는데니가뭘할수있는데#고양이
Yone · Top
11 / 6 / 11
37.9% KP
30,177
16.5% share
15,636g
216 CS · 7.1/m
1234567890#N360
Qiyana · Jungle
9 / 5 / 19
48.3% KP
36,739
20.1% share
14,906g
231 CS · 7.6/m
我爱雷雨#1314
Aurora · Mid
18 / 8 / 22
69% KP
51,144
28% share
15,382g
146 CS · 4.8/m
문영화#KR1
Zeri · ADC
17 / 5 / 19
62.1% KP
49,531
27.1% share
18,933g
247 CS · 8.1/m
today#gift
Rakan · Support
3 / 10 / 37
69% KP
15,240
8.3% share
10,297g
14 CS · 0.5/m
Red side
Defeatlawofattraction#FA08
Irelia · Top
6 / 13 / 6
35.3% KP
30,877
24.6% share
15,130g
253 CS · 8.3/m
UNCLE69#CUTIE
Xin Zhao · Jungle
13 / 8 / 8
61.8% KP
27,406
21.9% share
15,265g
186 CS · 6.1/m
Flower Dance#2614
Ryze · Mid
4 / 13 / 14
52.9% KP
22,298
17.8% share
10,367g
155 CS · 5.1/m
지구야 그럼 목성#KR1
Ashe · ADC
7 / 12 / 9
47.1% KP
24,861
19.8% share
12,502g
206 CS · 6.8/m
따따맨#KR1
Tahm Kench · Support
4 / 12 / 15
55.9% KP
19,938
15.9% share
8,594g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
