Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 366 days ago
8 / 5 / 3
K / D / A
42.3%
Kill participation
766.3
Damage / min
14,531g
482.5 gold / min
24
11 placed · 4 cleared
290
9.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat깡새우칩#KR1
Garen · Top
7 / 5 / 4
42.3% KP
22,040
26.1% share
12,757g
209 CS · 6.9/m
FuntistGames#happy
Ivern · Jungle
3 / 5 / 12
57.7% KP
10,878
12.9% share
11,108g
173 CS · 5.7/m
1234567890#N360
Azir · Mid
8 / 5 / 3
42.3% KP
23,077
27.3% share
14,531g
290 CS · 9.6/m
6두콩#KR1
Caitlyn · ADC
6 / 8 / 6
46.2% KP
20,916
24.8% share
12,973g
258 CS · 8.6/m
IgNar#960
Alistar · Support
2 / 5 / 9
42.3% KP
7,554
8.9% share
7,974g
29 CS · 1/m
Red side
Victory빛나는 근원#KR1
Gangplank · Top
2 / 3 / 10
42.9% KP
22,990
23% share
15,353g
251 CS · 8.3/m
watermel#9999
Viego · Jungle
8 / 6 / 12
71.4% KP
16,666
16.6% share
13,596g
170 CS · 5.6/m
DesperateNasus#TTV0
Kayle · Mid
9 / 5 / 5
50% KP
27,744
27.7% share
16,938g
296 CS · 9.8/m
청춘청과#골라잡아
Kai'Sa · ADC
6 / 5 / 9
53.6% KP
22,511
22.5% share
13,491g
205 CS · 6.8/m
윤지누나 내가 살게#건 욱
Nautilus · Support
3 / 7 / 16
67.9% KP
10,195
10.2% share
9,934g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
