Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 361 days ago
12 / 2 / 9
K / D / A
53.8%
Kill participation
1,030
Damage / min
12,518g
574.2 gold / min
27
13 placed · 1 cleared
206
9.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGenki Desu#Yeah
Ambessa · Top
8 / 2 / 4
30.8% KP
24,151
28.2% share
10,924g
196 CS · 9/m
1234567890#N360
Lee Sin · Jungle
12 / 2 / 9
53.8% KP
22,455
26.3% share
12,518g
206 CS · 9.4/m
포뇨의 지느러미#유튜브
Singed · Mid
4 / 3 / 13
43.6% KP
10,707
12.5% share
10,447g
172 CS · 7.9/m
MUDAI#KR2
Kai'Sa · ADC
12 / 3 / 5
43.6% KP
20,696
24.2% share
12,265g
168 CS · 7.7/m
dsmjpjo#KR1
Leona · Support
3 / 3 / 17
51.3% KP
7,492
8.8% share
6,958g
19 CS · 0.9/m
Red side
DefeatMakima#支 配
Renekton · Top
2 / 8 / 2
30.8% KP
14,460
21.6% share
7,074g
146 CS · 6.7/m
심술두꺼비#207
Graves · Jungle
4 / 6 / 4
61.5% KP
16,924
25.3% share
10,352g
139 CS · 6.4/m
모준혁이#KR1
Galio · Mid
3 / 7 / 3
46.2% KP
15,599
23.3% share
8,313g
165 CS · 7.6/m
just Slayder#2000
Ezreal · ADC
2 / 8 / 3
38.5% KP
12,475
18.6% share
8,676g
161 CS · 7.4/m
나도몰라#KR11
Neeko · Support
2 / 10 / 4
46.2% KP
7,453
11.1% share
5,424g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
