Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 148 days ago
7 / 5 / 18
K / D / A
67.6%
Kill participation
950.7
Damage / min
14,655g
463.3 gold / min
58
15 placed · 10 cleared
209
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat렐에게OP마크한장달아주겠습니다#0914
Rumble · Top
4 / 6 / 15
51.4% KP
33,525
23.8% share
9,885g
148 CS · 4.7/m
LFT Amel#LFT
Naafiri · Jungle
16 / 5 / 14
81.1% KP
33,917
24% share
16,685g
198 CS · 6.3/m
쿠거몬#777
Galio · Mid
2 / 12 / 13
40.5% KP
22,628
16% share
9,457g
166 CS · 5.2/m
박선우 03#0701
Aphelios · ADC
12 / 8 / 12
64.9% KP
41,183
29.2% share
20,562g
286 CS · 9/m
땡겨장인#KR1
Blitzcrank · Support
3 / 6 / 25
75.7% KP
9,802
6.9% share
9,915g
22 CS · 0.7/m
Red side
VictorySun up down#KR1
Yorick · Top
4 / 7 / 14
48.6% KP
24,545
17.8% share
13,617g
228 CS · 7.2/m
1234567890#N360
Jarvan IV · Jungle
7 / 5 / 18
67.6% KP
30,074
21.8% share
14,655g
209 CS · 6.6/m
탑신병자노지웅#KR1
Viktor · Mid
7 / 7 / 11
48.6% KP
33,117
24% share
13,786g
239 CS · 7.6/m
종 종#2005
Caitlyn · ADC
13 / 9 / 6
51.4% KP
28,973
21% share
18,219g
252 CS · 8/m
mixmag#1919
Jax · Support
6 / 9 / 8
37.8% KP
21,242
15.4% share
11,185g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
