Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 143 days ago
16 / 3 / 11
K / D / A
69.2%
Kill participation
1,163.7
Damage / min
14,647g
579.3 gold / min
45
10 placed · 8 cleared
169
6.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryindomitable#rank1
Rumble · Top
3 / 6 / 3
15.4% KP
16,890
15.8% share
9,555g
184 CS · 7.3/m
Simsons#spfd
Jarvan IV · Jungle
16 / 3 / 11
69.2% KP
29,423
27.5% share
14,647g
169 CS · 6.7/m
실장님01#111
Yasuo · Mid
3 / 4 / 7
25.6% KP
18,039
16.9% share
12,078g
220 CS · 8.7/m
PpCheng#장군님
Corki · ADC
10 / 7 / 7
43.6% KP
31,104
29.1% share
14,798g
217 CS · 8.6/m
Gun fire Angel#赎罪雨
Elise · Support
7 / 4 / 18
64.1% KP
11,396
10.7% share
9,697g
25 CS · 1/m
Red side
Defeatms5198#4262
Mordekaiser · Top
5 / 6 / 2
29.2% KP
26,931
31.5% share
10,151g
188 CS · 7.4/m
콩나물#Kong
Nidalee · Jungle
10 / 7 / 2
50% KP
18,268
21.4% share
13,690g
149 CS · 5.9/m
pop9#KR1
Qiyana · Mid
2 / 9 / 6
33.3% KP
15,609
18.3% share
10,432g
158 CS · 6.2/m
우리집에 보러올래#아나콘다
Varus · ADC
5 / 9 / 4
37.5% KP
17,433
20.4% share
11,276g
185 CS · 7.3/m
쪼꼬우유#마시쪄
Nautilus · Support
2 / 8 / 7
37.5% KP
7,263
8.5% share
7,727g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
