Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 125 days ago
3 / 13 / 15
K / D / A
72%
Kill participation
626.1
Damage / min
10,549g
350.3 gold / min
44
9 placed · 10 cleared
139
4.6 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChika#0126
Rumble · Top
2 / 5 / 13
36.6% KP
18,824
15% share
10,272g
188 CS · 6.2/m
guz1vjppr0kut3#2810
Lee Sin · Jungle
10 / 4 / 17
65.9% KP
21,753
17.3% share
15,931g
244 CS · 8.1/m
조선의명장이순신#KR1
Syndra · Mid
9 / 4 / 20
70.7% KP
33,960
27% share
14,759g
243 CS · 8.1/m
간절합니다#Honey
Kalista · ADC
11 / 6 / 10
51.2% KP
28,381
22.6% share
16,189g
274 CS · 9.1/m
Minit#0203
Camille · Support
9 / 6 / 21
73.2% KP
22,739
18.1% share
11,792g
23 CS · 0.8/m
Red side
DefeatKRX AKaJe#MUR
Anivia · Top
5 / 3 / 6
44% KP
25,066
21.5% share
13,104g
254 CS · 8.4/m
Simsons#spfd
Jarvan IV · Jungle
3 / 13 / 15
72% KP
18,856
16.2% share
10,549g
139 CS · 4.6/m
날아라#0115
Viktor · Mid
8 / 5 / 7
60% KP
34,233
29.3% share
12,251g
217 CS · 7.2/m
셀리나#0903
Draven · ADC
6 / 8 / 6
48% KP
22,063
18.9% share
15,729g
229 CS · 7.6/m
Luon#11111
Skarner · Support
3 / 12 / 15
72% KP
16,527
14.2% share
8,850g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
