Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 119 days ago
6 / 13 / 8
K / D / A
42.4%
Kill participation
677.1
Damage / min
14,735g
364.1 gold / min
54
31 placed · 4 cleared
215
5.3 CS / min
Objective control
5
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory창의 악마#수 완
Pantheon · Top
15 / 7 / 9
49% KP
53,250
24.2% share
16,677g
217 CS · 5.4/m
Im noob777#777
Qiyana · Jungle
8 / 10 / 16
49% KP
39,335
17.9% share
17,450g
196 CS · 4.8/m
구름다리농장#0120
Syndra · Mid
18 / 5 / 17
71.4% KP
63,627
29% share
20,855g
337 CS · 8.3/m
hle pyeonsik#HLE
Hwei · ADC
6 / 5 / 21
55.1% KP
47,246
21.5% share
17,399g
292 CS · 7.2/m
DNS 피터#0428
Rell · Support
2 / 6 / 37
79.6% KP
16,220
7.4% share
12,926g
30 CS · 0.7/m
Red side
Defeat충 치#충치1
Sion · Top
4 / 7 / 13
51.5% KP
29,621
21% share
13,837g
231 CS · 5.7/m
Simsons#spfd
Lee Sin · Jungle
6 / 13 / 8
42.4% KP
27,402
19.4% share
14,735g
215 CS · 5.3/m
쫙쫙이#벌레핑
Mel · Mid
16 / 10 / 10
78.8% KP
42,897
30.4% share
20,392g
295 CS · 7.3/m
MIKASA#mio韩服
Senna · ADC
6 / 11 / 13
57.6% KP
29,500
20.9% share
17,360g
232 CS · 5.7/m
Bluffing#1207
Nautilus · Support
1 / 8 / 21
66.7% KP
11,692
8.3% share
11,547g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
