Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 119 days ago
10 / 3 / 8
K / D / A
52.9%
Kill participation
1,387.7
Damage / min
12,849g
554.2 gold / min
25
10 placed · 4 cleared
219
9.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySimsons#spfd
Jayce · Top
10 / 3 / 8
52.9% KP
32,171
34% share
12,849g
219 CS · 9.4/m
DNS Pyosik#KR2
Naafiri · Jungle
6 / 2 / 6
35.3% KP
14,614
15.4% share
11,375g
190 CS · 8.2/m
레드준스톤#홍준석
Akali · Mid
6 / 2 / 3
26.5% KP
17,441
18.4% share
10,085g
211 CS · 9.1/m
센 건#KR2
Tristana · ADC
11 / 2 / 5
47.1% KP
23,472
24.8% share
14,379g
206 CS · 8.9/m
bai se zh1 chuan#qwe1
Alistar · Support
1 / 5 / 22
67.6% KP
7,018
7.4% share
8,230g
18 CS · 0.8/m
Red side
Defeat슌쪽이#1027
Yone · Top
1 / 12 / 4
35.7% KP
14,779
23% share
7,524g
157 CS · 6.8/m
Na병현#2001
Ekko · Jungle
2 / 4 / 5
50% KP
12,330
19.2% share
9,115g
150 CS · 6.5/m
hsimek9#KR33
Ambessa · Mid
6 / 3 / 2
57.1% KP
16,897
26.3% share
10,727g
226 CS · 9.7/m
T1 Eclipse#2009
Yunara · ADC
4 / 8 / 5
64.3% KP
10,891
17% share
8,677g
182 CS · 7.9/m
생각 또 생각#kr7
Blitzcrank · Support
1 / 7 / 7
57.1% KP
9,311
14.5% share
6,585g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
