Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 117 days ago
9 / 2 / 8
K / D / A
35.4%
Kill participation
1,387.2
Damage / min
13,299g
564.7 gold / min
30
11 placed · 4 cleared
221
9.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySimsons#spfd
Jayce · Top
9 / 2 / 8
35.4% KP
32,669
27.3% share
13,299g
221 CS · 9.4/m
felisa#KR1
Maokai · Jungle
7 / 5 / 16
47.9% KP
15,874
13.3% share
11,677g
150 CS · 6.4/m
nizuizhengui#小何的枪
Pantheon · Mid
12 / 5 / 6
37.5% KP
24,954
20.8% share
13,137g
147 CS · 6.2/m
트타랑#6666
Tristana · ADC
14 / 6 / 14
58.3% KP
38,242
31.9% share
15,525g
164 CS · 7/m
T1 에테르#1225
Pyke · Support
6 / 5 / 12
37.5% KP
7,959
6.6% share
8,699g
16 CS · 0.7/m
Red side
DefeatLa La Land#라라랜드
Rek'Sai · Top
0 / 8 / 3
13% KP
8,916
12% share
6,563g
143 CS · 6.1/m
승리광#KR1
Bel'Veth · Jungle
8 / 8 / 5
56.5% KP
13,559
18.2% share
11,747g
166 CS · 7/m
붐칙칵칙#KR1
Syndra · Mid
5 / 9 / 5
43.5% KP
22,458
30.2% share
10,598g
195 CS · 8.3/m
T1 Eclipse#2009
Yunara · ADC
8 / 11 / 4
52.2% KP
22,637
30.4% share
11,983g
162 CS · 6.9/m
LittlePira#1128
Lulu · Support
2 / 12 / 11
56.5% KP
6,817
9.2% share
7,134g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
