Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 112 days ago
18 / 16 / 12
K / D / A
51.7%
Kill participation
1,720.9
Damage / min
22,060g
546.7 gold / min
53
8 placed · 9 cleared
225
5.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNeveradmitdefeat#ywn
Darius · Top
8 / 10 / 10
31% KP
30,441
12.7% share
16,935g
275 CS · 6.8/m
Simsons#spfd
Jayce · Jungle
18 / 16 / 12
51.7% KP
69,438
28.9% share
22,060g
225 CS · 5.6/m
WF black EggBap#에그밥
Viktor · Mid
11 / 7 / 21
55.2% KP
66,236
27.5% share
17,807g
277 CS · 6.9/m
고라무니#KR1
Jhin · ADC
17 / 13 / 14
53.4% KP
53,448
22.2% share
25,366g
291 CS · 7.2/m
해떵호#1129
Senna · Support
4 / 14 / 24
48.3% KP
20,976
8.7% share
13,536g
55 CS · 1.4/m
Red side
VictoryDaopa#KR1
Syndra · Top
11 / 13 / 11
36.7% KP
33,852
16.4% share
17,289g
261 CS · 6.5/m
Betelgeuse#68553
Lee Sin · Jungle
16 / 10 / 18
56.7% KP
42,540
20.6% share
21,214g
251 CS · 6.2/m
도자기#0824
Kassadin · Mid
18 / 10 / 7
41.7% KP
46,415
22.5% share
22,612g
280 CS · 6.9/m
FA ADC#Der
Ezreal · ADC
13 / 12 / 21
56.7% KP
56,410
27.3% share
23,966g
353 CS · 8.7/m
Chika#0126
Jarvan IV · Support
2 / 13 / 39
68.3% KP
27,118
13.1% share
14,269g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
