Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 109 days ago
3 / 8 / 6
K / D / A
33.3%
Kill participation
987
Damage / min
11,785g
435.7 gold / min
23
12 placed · 3 cleared
220
8.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSimsons#spfd
Jayce · Top
3 / 8 / 6
33.3% KP
26,697
24.7% share
11,785g
220 CS · 8.1/m
현빈아캐리해줘#KR1
Kayn · Jungle
5 / 7 / 5
37% KP
16,029
14.8% share
11,768g
203 CS · 7.5/m
ac1#1234
Galio · Mid
6 / 10 / 9
55.6% KP
23,941
22.1% share
11,019g
165 CS · 6.1/m
haiyaoduojiu#1112
Lucian · ADC
6 / 10 / 7
48.1% KP
23,572
21.8% share
12,228g
223 CS · 8.2/m
똥 팡#1314
Camille · Support
7 / 10 / 10
63% KP
17,870
16.5% share
10,460g
30 CS · 1.1/m
Red side
Victory자프키엘#KR1
Master Yi · Top
16 / 4 / 8
53.3% KP
36,957
34.6% share
13,702g
160 CS · 5.9/m
NoRoo#T 1
Ivern · Jungle
5 / 6 / 25
66.7% KP
10,779
10.1% share
11,704g
139 CS · 5.1/m
Zac#KR1
Zac · Mid
9 / 4 / 17
57.8% KP
19,576
18.4% share
12,247g
158 CS · 5.8/m
qqqwerrr#123
Jhin · ADC
14 / 6 / 16
66.7% KP
31,527
29.6% share
16,145g
183 CS · 6.8/m
Kuri#9292
Milio · Support
1 / 7 / 36
82.2% KP
7,824
7.3% share
9,647g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
