Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 103 days ago
10 / 2 / 24
K / D / A
82.9%
Kill participation
1,168.5
Damage / min
15,225g
512.3 gold / min
60
12 placed · 14 cleared
195
6.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiangChen#0611
Gnar · Top
8 / 6 / 6
51.9% KP
19,972
18% share
14,834g
236 CS · 7.9/m
asdjipadsjip#KR1
Naafiri · Jungle
4 / 11 / 4
29.6% KP
18,659
16.8% share
11,086g
198 CS · 6.7/m
Pungyeon#0116
Akali · Mid
3 / 8 / 9
44.4% KP
21,180
19.1% share
11,592g
214 CS · 7.2/m
DK Smash#KR7
Xerath · ADC
7 / 4 / 6
48.1% KP
33,923
30.5% share
15,096g
232 CS · 7.8/m
DNS Quantum#KR 1
Camille · Support
5 / 12 / 9
51.9% KP
17,421
15.7% share
10,289g
34 CS · 1.1/m
Red side
VictoryT1 Guardian#KR3
Twisted Fate · Top
9 / 9 / 10
46.3% KP
27,722
20.4% share
14,272g
210 CS · 7.1/m
Simsons#spfd
Jarvan IV · Jungle
10 / 2 / 24
82.9% KP
34,725
25.5% share
15,225g
195 CS · 6.6/m
EDG BuLLDoG#KR2
Cassiopeia · Mid
10 / 5 / 9
46.3% KP
26,628
19.6% share
14,731g
276 CS · 9.3/m
편민기#편민기
Syndra · ADC
4 / 4 / 10
34.1% KP
17,419
12.8% share
13,094g
256 CS · 8.6/m
Bluffing#1207
Pantheon · Support
8 / 7 / 21
70.7% KP
29,540
21.7% share
12,153g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
