Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 103 days ago
6 / 4 / 16
K / D / A
52.4%
Kill participation
760
Damage / min
14,152g
488.6 gold / min
56
11 placed · 10 cleared
235
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Yorick · Top
4 / 5 / 3
33.3% KP
28,374
24.8% share
11,901g
248 CS · 8.6/m
타 잔#KR1
Lee Sin · Jungle
12 / 8 / 4
76.2% KP
27,027
23.7% share
15,020g
173 CS · 6/m
Bae Suzy#KR1
Anivia · Mid
3 / 9 / 11
66.7% KP
23,465
20.5% share
10,689g
217 CS · 7.5/m
Na병현#2001
Ziggs · ADC
1 / 8 / 4
23.8% KP
20,988
18.4% share
9,838g
219 CS · 7.6/m
여유롭다#1234
Sion · Support
1 / 12 / 9
47.6% KP
14,361
12.6% share
7,988g
39 CS · 1.3/m
Red side
Victorysongman#KR11
Jayce · Top
13 / 3 / 6
45.2% KP
44,260
26.9% share
15,963g
292 CS · 10.1/m
Simsons#spfd
Jarvan IV · Jungle
6 / 4 / 16
52.4% KP
22,015
13.4% share
14,152g
235 CS · 8.1/m
OnPi#온 피
Yone · Mid
4 / 9 / 9
31% KP
32,517
19.7% share
11,439g
215 CS · 7.4/m
대광 #God
Syndra · ADC
12 / 3 / 13
59.5% KP
40,743
24.7% share
17,152g
241 CS · 8.3/m
Casting#KR11
Pantheon · Support
7 / 2 / 16
54.8% KP
25,288
15.3% share
11,536g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
