Match history
Skarner champion portrait

Skarner

Defeat

Ranked Solo/Duo · 101 days ago

20:10Live Riot data

3 / 5 / 5

K / D / A

80%

Kill participation

338.8

Damage / min

7,064g

350.3 gold / min

30

7 placed · 6 cleared

119

5.9 CS / min

Objective control

Blue side

1

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Joined at least 70% of team kills
10. minute · Lee Sin+721 gold / +12 CS

Difference from the opponent Riot assigned to your role.

15. minute · Lee Sin-328 gold / +4 CS

Difference from the opponent Riot assigned to your role.

20. minute · Lee Sin-2,668 gold / -27 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -328 gold and +4 CS versus Lee Sin.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 6:05.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,7663,5325,2987,0640:005:0210:0515:0720:10
Skarner: 7,064

Events and purchases

Kill · Lee Sin → Nautilus
Kill · Skarner → Lee Sin
Kill · Ryze → Braum
Kill · Ezreal → Ashe
Kill · Ryze → Yone
Kill · Yone → Skarner
Kill · Ezreal → Lee Sin
Kill · Skarner → Lee Sin
Kill · Skarner → Braum
Kill · Yone → Ryze
Kill · Ezreal → Ashe
Objective · Lee Sin · Void Grub
Objective · Rumble · Void Grub
Objective · Lee Sin · Void Grub
Objective · Skarner · Hextech Dragon
Kill · Lee Sin → Yorick
Kill · Ashe → Nautilus
Kill · Ashe → Ezreal
Kill · Lee Sin → Skarner
Kill · Yone → Ezreal
Building destroyed · Map · Outer turret
Kill · Ezreal → Yone
Kill · Ashe → Skarner
Objective · Ashe · Infernal Dragon
Building destroyed · Yorick · Outer turret
Kill · Rumble → Nautilus
Kill · Braum → Skarner
Kill · Yone → Yorick
Objective · Lee Sin · Rift Herald
Building destroyed · Ashe · Outer turret
Kill · Yorick → Braum
Kill · Rumble → Skarner
Kill · Yone → Ezreal
Kill · Rumble → Ryze
Building destroyed · Lee Sin · Inner turret
Building destroyed · Yone · Inhibitor turret
Kill · Lee Sin → Ryze
Building destroyed · Lee Sin · Outer turret
Kill · Lee Sin → Yorick

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
17 / 10 / 3543,032g · 65,544 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

mashushu#KR1

Rumble · Top

3 / 0 / 3

35.3% KP

16,268

24.8% share

8,162g

174 CS · 8.6/m

Lee Sin champion portrait

Radiohead#KR1

Lee Sin · Jungle

5 / 3 / 9

82.4% KP

14,006

21.4% share

9,731g

146 CS · 7.2/m

Yone champion portrait

미소녀#mio韩服

Yone · Mid

5 / 2 / 3

47.1% KP

10,607

16.2% share

10,115g

192 CS · 9.5/m

Ashe champion portrait

0415#S T

Ashe · ADC

3 / 2 / 8

64.7% KP

18,346

28% share

9,201g

164 CS · 8.1/m

Braum champion portrait

Witt#123

Braum · Support

1 / 3 / 12

76.5% KP

6,317

9.6% share

5,823g

8 CS · 0.4/m

Red side

Defeat
10 / 17 / 2536,170g · 46,403 damage
PlayerKDA · KPDamageGold · CSItems
Yorick champion portrait

Menhera#MID

Yorick · Top

1 / 3 / 0

10% KP

8,788

18.9% share

7,362g

180 CS · 8.9/m

Skarner champion portrait

Simsons#spfd

Skarner · Jungle

3 / 5 / 5

80% KP

6,833

14.7% share

7,064g

119 CS · 5.9/m

Ryze champion portrait

ParisVan#不知名歌手

Ryze · Mid

2 / 3 / 8

100% KP

10,200

22% share

7,487g

178 CS · 8.8/m

Ezreal champion portrait

sad and bad#KR1

Ezreal · ADC

4 / 3 / 5

90% KP

16,787

36.2% share

9,416g

187 CS · 9.3/m

Nautilus champion portrait

아 뜨#abc

Nautilus · Support

0 / 3 / 7

70% KP

3,795

8.2% share

4,841g

17 CS · 0.8/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.