Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 97 days ago
6 / 5 / 13
K / D / A
48.7%
Kill participation
911.7
Damage / min
13,818g
508.3 gold / min
58
14 placed · 8 cleared
217
8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHound#0824
K'Sante · Top
6 / 9 / 6
44.4% KP
38,563
29.3% share
10,696g
208 CS · 7.7/m
Im noob777#777
Lee Sin · Jungle
2 / 6 / 13
55.6% KP
25,146
19.1% share
10,626g
183 CS · 6.7/m
산면1#KR11
Sylas · Mid
10 / 10 / 4
51.9% KP
31,339
23.8% share
12,310g
183 CS · 6.7/m
WE GO#이나경
Hwei · ADC
6 / 8 / 7
48.1% KP
25,942
19.7% share
12,545g
224 CS · 8.2/m
Bluffing#1207
Shen · Support
3 / 6 / 12
55.6% KP
10,676
8.1% share
9,017g
34 CS · 1.3/m
Red side
VictoryMaldives#0727
Volibear · Top
5 / 9 / 8
33.3% KP
26,713
19% share
12,974g
233 CS · 8.6/m
Simsons#spfd
Nocturne · Jungle
6 / 5 / 13
48.7% KP
24,784
17.6% share
13,818g
217 CS · 8/m
EDG BuLLDoG#KR2
Locke · Mid
17 / 5 / 9
66.7% KP
37,937
27% share
14,783g
162 CS · 6/m
sad and bad#KR1
Lucian · ADC
7 / 3 / 11
46.2% KP
28,218
20.1% share
15,816g
260 CS · 9.6/m
YdBB#0107
Poppy · Support
4 / 5 / 19
59% KP
22,794
16.2% share
10,002g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
