Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 96 days ago
11 / 7 / 10
K / D / A
55.3%
Kill participation
1,185.2
Damage / min
18,653g
528.9 gold / min
48
8 placed · 10 cleared
242
6.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCasting#KR11
Rumble · Top
2 / 10 / 9
32.4% KP
22,564
13.8% share
10,987g
194 CS · 5.5/m
华为中单#ltz
Kayn · Jungle
9 / 11 / 10
55.9% KP
31,461
19.3% share
16,679g
199 CS · 5.6/m
Pungyeon#0116
Syndra · Mid
9 / 8 / 11
58.8% KP
33,945
20.8% share
16,460g
285 CS · 8.1/m
Lucky WhaleShark#행고상
Ezreal · ADC
10 / 3 / 13
67.6% KP
48,499
29.7% share
20,224g
332 CS · 9.4/m
Teddy#sss
Senna · Support
4 / 6 / 19
67.6% KP
26,642
16.3% share
13,384g
50 CS · 1.4/m
Red side
DefeatKingen#KR1
Locke · Top
15 / 7 / 2
44.7% KP
40,996
25.9% share
16,564g
276 CS · 7.8/m
Simsons#spfd
Qiyana · Jungle
11 / 7 / 10
55.3% KP
41,798
26.4% share
18,653g
242 CS · 6.9/m
OnPi#온 피
Sylas · Mid
1 / 10 / 6
18.4% KP
23,662
15% share
10,760g
203 CS · 5.8/m
태 윤#BFX
Caitlyn · ADC
9 / 6 / 7
42.1% KP
39,770
25.2% share
20,291g
378 CS · 10.7/m
浪 D#1163
Karma · Support
2 / 4 / 19
55.3% KP
11,814
7.5% share
10,684g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
