Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 96 days ago
7 / 1 / 20
K / D / A
62.8%
Kill participation
1,026
Damage / min
13,517g
537.5 gold / min
37
9 placed · 5 cleared
213
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKURO#왜불러
Jayce · Top
8 / 6 / 9
39.5% KP
25,777
21.1% share
12,363g
192 CS · 7.6/m
Simsons#spfd
Naafiri · Jungle
7 / 1 / 20
62.8% KP
25,805
21.2% share
13,517g
213 CS · 8.5/m
장임박#kr2
Galio · Mid
12 / 3 / 17
67.4% KP
22,964
18.8% share
12,697g
197 CS · 7.8/m
Asa Mitaka#KR22
Jhin · ADC
11 / 5 / 17
65.1% KP
33,618
27.6% share
14,587g
167 CS · 6.6/m
Yusoo#5555
Pyke · Support
5 / 6 / 18
53.5% KP
13,746
11.3% share
9,181g
23 CS · 0.9/m
Red side
DefeatMVKE Sofm#2244
Malphite · Top
2 / 10 / 4
28.6% KP
14,081
18.2% share
8,658g
155 CS · 6.2/m
Kania#kr04
Jarvan IV · Jungle
6 / 6 / 7
61.9% KP
13,802
17.8% share
11,119g
134 CS · 5.3/m
Daystar#0923
Locke · Mid
8 / 7 / 3
52.4% KP
20,075
25.9% share
11,761g
196 CS · 7.8/m
겁쟁이 디어#콩이랑율무
Lucian · ADC
4 / 10 / 10
66.7% KP
23,768
30.7% share
10,852g
177 CS · 7/m
피들 권위자#KR1
Fiddlesticks · Support
1 / 10 / 12
61.9% KP
5,809
7.5% share
6,735g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
