Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 92 days ago
9 / 9 / 9
K / D / A
60%
Kill participation
957.6
Damage / min
15,733g
446.5 gold / min
63
14 placed · 11 cleared
245
7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlivinli#KR1
Vayne · Top
3 / 11 / 9
40% KP
24,057
16.7% share
13,129g
232 CS · 6.6/m
Simsons#spfd
Naafiri · Jungle
9 / 9 / 9
60% KP
33,739
23.4% share
15,733g
245 CS · 7/m
Bae Suzy#KR1
Sylas · Mid
4 / 7 / 5
30% KP
19,148
13.3% share
13,813g
272 CS · 7.7/m
Pungyeon#0116
Syndra · ADC
6 / 5 / 13
63.3% KP
32,593
22.6% share
18,165g
352 CS · 10/m
명치에팔콘펀치꽂는이도윤#KR1
Senna · Support
8 / 5 / 16
80% KP
34,518
24% share
15,540g
65 CS · 1.8/m
Red side
VictoryWBG招641950117#WBG
Cassiopeia · Top
11 / 5 / 7
48.6% KP
34,988
22.8% share
15,181g
241 CS · 6.8/m
이지만의하루#이지만
Lee Sin · Jungle
11 / 6 / 12
62.2% KP
38,096
24.8% share
17,368g
237 CS · 6.7/m
mashushu#KR1
Viktor · Mid
5 / 6 / 9
37.8% KP
37,965
24.7% share
14,889g
299 CS · 8.5/m
WE GO#이나경
Diana · ADC
7 / 5 / 7
37.8% KP
28,408
18.5% share
17,742g
278 CS · 7.9/m
EDG BuLLDoG#KR2
Poppy · Support
3 / 8 / 12
40.5% KP
14,155
9.2% share
10,033g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
