Match history
Nasus champion portrait

Nasus

Defeat

Ranked Solo/Duo · 91 days ago

20:51Live Riot data

3 / 4 / 2

K / D / A

62.5%

Kill participation

418.1

Damage / min

8,118g

389.4 gold / min

21

7 placed · 2 cleared

150

7.2 CS / min

Objective control

Blue side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Ivern-1,080 gold / -4 CS

Difference from the opponent Riot assigned to your role.

15. minute · Ivern-908 gold / -17 CS

Difference from the opponent Riot assigned to your role.

20. minute · Ivern-1,556 gold / +11 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -908 gold and -17 CS versus Ivern.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

4 recorded deaths; first at 8:29.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,0304,0596,0898,1180:005:1210:2515:3820:51
Nasus: 8,118

Events and purchases

Kill · Locke → Ambessa
Kill · Vayne → Jax
Kill · Jhin → Kai'Sa
Kill · Map → Jhin
Kill · Karma → Shen
Kill · Ivern → Karma
Kill · Karma → Ivern
Kill · Vayne → Jax
Kill · Locke → Ambessa
Objective · Nasus · Hextech Dragon
Kill · Jhin → Kai'Sa
Kill · Ambessa → Locke
Kill · Locke → Nasus
Kill · Ivern → Ambessa
Objective · Ivern · Void Grub
Objective · Ivern · Void Grub
Objective · Ivern · Void Grub
Kill · Locke → Karma
Kill · Vayne → Jax
Objective · Ivern · Ocean Dragon
Kill · Ivern → Kai'Sa
Building destroyed · Vayne · Outer turret
Kill · Vayne → Jax
Kill · Jhin → Nasus
Kill · Vayne → Jax
Kill · Nasus → Shen
Kill · Karma → Jhin
Kill · Locke → Kai'Sa
Kill · Nasus → Locke
Kill · Vayne → Ambessa
Objective · Ivern · Rift Herald
Kill · Shen → Kai'Sa
Building destroyed · Jhin · Outer turret
Building destroyed · Locke · Outer turret
Kill · Ivern → Nasus
Kill · Locke → Karma
Objective · Vayne · Cloud Dragon
Building destroyed · Locke · Inner turret
Kill · Jhin → Kai'Sa
Kill · Ambessa → Ivern
Kill · Nasus → Shen
Kill · Locke → Jax
Kill · Locke → Ambessa
Kill · Locke → Nasus
Kill · Vayne → Karma
Kill · Locke → Kai'Sa

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
26 / 9 / 3346,809g · 66,086 damage
PlayerKDA · KPDamageGold · CSItems
Vayne champion portrait

88nianzhanshen#zypp

Vayne · Top

7 / 0 / 5

46.2% KP

20,376

30.8% share

10,664g

168 CS · 8.1/m

Ivern champion portrait

NoRoo#T 1

Ivern · Jungle

4 / 2 / 8

46.2% KP

4,063

6.1% share

9,286g

139 CS · 6.7/m

Locke champion portrait

DNS Flip#2008

Locke · Mid

10 / 2 / 2

46.2% KP

17,532

26.5% share

10,755g

216 CS · 10.4/m

Jhin champion portrait

괜찮아고마워#1203

Jhin · ADC

4 / 2 / 9

50% KP

17,210

26% share

9,861g

151 CS · 7.2/m

Shen champion portrait

zl존현수짱짱걸#7777

Shen · Support

1 / 3 / 9

38.5% KP

6,905

10.4% share

6,243g

29 CS · 1.4/m

Red side

Defeat
8 / 26 / 1234,472g · 49,056 damage
PlayerKDA · KPDamageGold · CSItems
Jax champion portrait

weekgod#0520

Jax · Top

0 / 6 / 1

12.5% KP

5,423

11.1% share

4,730g

89 CS · 4.3/m

Nasus champion portrait

Simsons#spfd

Nasus · Jungle

3 / 4 / 2

62.5% KP

8,717

17.8% share

8,118g

150 CS · 7.2/m

Ambessa champion portrait

우 엉#0619

Ambessa · Mid

2 / 5 / 2

50% KP

12,440

25.4% share

7,600g

161 CS · 7.7/m

Kai'Sa champion portrait

매튜령한마리때문에겜이불쾌함#언제짤림

Kai'Sa · ADC

0 / 7 / 3

37.5% KP

12,889

26.3% share

7,501g

166 CS · 8/m

Karma champion portrait

빙 결#9893

Karma · Support

3 / 4 / 4

87.5% KP

9,587

19.5% share

6,523g

33 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.