Match history
Vi champion portrait

Vi

Defeat

Ranked Solo/Duo · 78 days ago

18:34Live Riot data

3 / 5 / 3

K / D / A

66.7%

Kill participation

637.6

Damage / min

6,898g

371.5 gold / min

27

7 placed · 3 cleared

95

5.1 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Naafiri+33 gold / +3 CS

Difference from the opponent Riot assigned to your role.

15. minute · Naafiri-817 gold / -21 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -817 gold and -21 CS versus Naafiri.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 4:44.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,7253,4495,1746,8980:004:389:1713:5518:34
Vi: 6,898

Events and purchases

Kill · Vi → Naafiri
Kill · Ryze → Viktor
Kill · Viktor → Ryze
Kill · Poppy → Nautilus
Kill · Jayce → Vi
Kill · Sylas → Yone
Kill · Nautilus → Viktor
Kill · Poppy → Ryze
Kill · Sylas → Yone
Kill · Anivia → Viktor
Objective · Naafiri · Chemtech Dragon
Kill · Sylas → Yone
Objective · Naafiri · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Naafiri → Ryze
Kill · Naafiri → Nautilus
Kill · Yone → Viktor
Kill · Sylas → Nautilus
Kill · Vi → Sylas
Kill · Yone → Poppy
Kill · Naafiri → Ryze
Kill · Sylas → Nautilus
Building destroyed · Sylas · Outer turret
Kill · Vi → Jayce
Kill · Naafiri → Anivia
Kill · Naafiri → Yone
Kill · Naafiri → Nautilus
Kill · Anivia → Sylas
Kill · Jayce → Anivia
Kill · Jayce → Yone
Kill · Naafiri → Vi
Kill · Sylas → Anivia
Objective · Naafiri · Infernal Dragon
Kill · Sylas → Vi
Building destroyed · Sylas · Outer turret
Objective · Naafiri · Rift Herald
Kill · Poppy → Ryze
Kill · Jayce → Yone
Kill · Sylas → Nautilus
Building destroyed · Viktor · Outer turret
Building destroyed · Sylas · Inner turret
Building destroyed · Jayce · Inner turret
Kill · Viktor → Vi
Kill · Viktor → Yone
Kill · Jayce → Nautilus
Kill · Viktor → Ryze
Kill · Poppy → Vi

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
9 / 28 / 1029,668g · 48,730 damage
PlayerKDA · KPDamageGold · CSItems
Anivia champion portrait

겨울왕국#KOREA

Anivia · Top

2 / 3 / 2

44.4% KP

9,997

20.5% share

5,870g

118 CS · 6.4/m

Vi champion portrait

Simsons#spfd

Vi · Jungle

3 / 5 / 3

66.7% KP

11,838

24.3% share

6,898g

95 CS · 5.1/m

Ryze champion portrait

길가다가까까사달라고조르는이도윤#KR1

Ryze · Mid

1 / 6 / 2

33.3% KP

9,761

20% share

6,007g

133 CS · 7.2/m

Yone champion portrait

T1 Eclipse#2009

Yone · ADC

2 / 7 / 1

33.3% KP

8,931

18.3% share

6,178g

114 CS · 6.1/m

Nautilus champion portrait

dy灰白鬼怪#路过人间

Nautilus · Support

1 / 7 / 2

33.3% KP

8,203

16.8% share

4,715g

21 CS · 1.1/m

Red side

Victory
28 / 9 / 3744,187g · 75,988 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

근거리탑챔프만함#속았지

Jayce · Top

5 / 1 / 4

32.1% KP

13,428

17.7% share

8,910g

170 CS · 9.2/m

Naafiri champion portrait

강아지좋아#KR3

Naafiri · Jungle

7 / 1 / 4

39.3% KP

12,175

16% share

9,197g

151 CS · 8.1/m

Viktor champion portrait

대형 헤드폰#1829

Viktor · Mid

4 / 4 / 8

42.9% KP

19,668

25.9% share

8,284g

158 CS · 8.5/m

Sylas champion portrait

중승민#중센조

Sylas · ADC

8 / 2 / 8

57.1% KP

20,433

26.9% share

11,102g

166 CS · 8.9/m

Poppy champion portrait

YdBB#0107

Poppy · Support

4 / 1 / 13

60.7% KP

10,284

13.5% share

6,694g

13 CS · 0.7/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — Simsons#spfd | MacroDiff