Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 71 days ago
9 / 2 / 6
K / D / A
41.7%
Kill participation
745.8
Damage / min
13,727g
570.4 gold / min
37
7 placed · 8 cleared
220
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Eclipse#2009
Jayce · Top
2 / 7 / 4
26.1% KP
12,989
19.1% share
8,964g
212 CS · 8.8/m
EPG 카이조쿠단#로 저
Jarvan IV · Jungle
4 / 5 / 4
34.8% KP
6,489
9.5% share
8,713g
126 CS · 5.2/m
MangoFish#6666
Fizz · Mid
1 / 7 / 2
13% KP
11,898
17.5% share
8,685g
184 CS · 7.6/m
bai se zh1 chuan#qwe1
Xerath · ADC
11 / 8 / 3
60.9% KP
20,479
30.1% share
13,143g
193 CS · 8/m
내말들리니왜이렇게말렸어#찬성정
Camille · Support
5 / 9 / 10
65.2% KP
16,256
23.9% share
8,726g
28 CS · 1.2/m
Red side
Victory정 진#이용승
Malphite · Top
5 / 7 / 2
19.4% KP
18,679
17.8% share
10,163g
180 CS · 7.5/m
Simsons#spfd
Wukong · Jungle
9 / 2 / 6
41.7% KP
17,950
17.1% share
13,727g
220 CS · 9.1/m
BerrGod#KR3
Vex · Mid
13 / 2 / 5
50% KP
34,204
32.5% share
16,320g
247 CS · 10.3/m
중승민#중센조
Kai'Sa · ADC
8 / 7 / 7
41.7% KP
22,888
21.8% share
14,257g
225 CS · 9.3/m
니 아#KR01
Poppy · Support
1 / 5 / 15
44.4% KP
11,485
10.9% share
8,263g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
