Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 69 days ago
13 / 5 / 13
K / D / A
59.1%
Kill participation
1,377
Damage / min
18,235g
530.1 gold / min
49
12 placed · 10 cleared
230
6.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat유관빈#48KG
Ambessa · Top
9 / 8 / 8
38.6% KP
36,018
22.3% share
14,997g
244 CS · 7.1/m
Simsons#spfd
Qiyana · Jungle
13 / 5 / 13
59.1% KP
47,369
29.3% share
18,235g
230 CS · 6.7/m
길가다가까까사달라고조르는이도윤#KR1
Locke · Mid
12 / 9 / 10
50% KP
30,907
19.1% share
18,190g
254 CS · 7.4/m
Robin#星期日
Syndra · ADC
5 / 11 / 4
20.5% KP
25,938
16% share
14,226g
265 CS · 7.7/m
Ghost#올라갑니다
Vi · Support
5 / 9 / 18
52.3% KP
21,380
13.2% share
11,150g
35 CS · 1/m
Red side
VictoryAnhuanhuan#huya
Gnar · Top
6 / 9 / 11
40.5% KP
29,661
19.4% share
14,459g
203 CS · 5.9/m
plokijuhyg#yyc04
Naafiri · Jungle
14 / 8 / 13
64.3% KP
33,224
21.8% share
18,873g
248 CS · 7.2/m
Pungyeon#0116
Cassiopeia · Mid
11 / 8 / 11
52.4% KP
32,016
21% share
16,962g
287 CS · 8.3/m
T1 Eclipse#2009
Ziggs · ADC
4 / 9 / 20
57.1% KP
32,669
21.4% share
17,274g
286 CS · 8.3/m
JUGKlNG#kr
Pantheon · Support
7 / 10 / 15
52.4% KP
24,972
16.4% share
12,471g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
