Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 67 days ago
4 / 12 / 7
K / D / A
57.9%
Kill participation
809.4
Damage / min
8,170g
355 gold / min
30
18 placed · 2 cleared
104
4.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingen#KR1
Kled · Top
8 / 2 / 7
42.9% KP
12,123
14.6% share
12,229g
220 CS · 9.6/m
첫눈이 내리면 좋겠어#2009
Xin Zhao · Jungle
4 / 5 / 17
60% KP
13,001
15.7% share
10,790g
162 CS · 7/m
NS Calix#KR11
Cassiopeia · Mid
5 / 4 / 7
34.3% KP
14,534
17.5% share
10,503g
191 CS · 8.3/m
SeTab#123
Ezreal · ADC
11 / 1 / 14
71.4% KP
27,871
33.6% share
14,311g
200 CS · 8.7/m
OwO#43351
Camille · Support
7 / 7 / 10
48.6% KP
15,461
18.6% share
8,602g
24 CS · 1/m
Red side
Defeat世一上天灰灰#Riven
Riven · Top
5 / 5 / 2
36.8% KP
14,214
17.9% share
10,704g
193 CS · 8.4/m
Simsons#spfd
Lee Sin · Jungle
4 / 12 / 7
57.9% KP
18,630
23.4% share
8,170g
104 CS · 4.5/m
홍길동#3636
Orianna · Mid
4 / 4 / 7
57.9% KP
22,377
28.1% share
10,551g
215 CS · 9.3/m
명치에팔콘펀치꽂는이도윤#KR1
Kai'Sa · ADC
5 / 9 / 3
42.1% KP
14,251
17.9% share
11,167g
180 CS · 7.8/m
keb10#鈴原るる
Leona · Support
1 / 5 / 12
68.4% KP
10,120
12.7% share
7,114g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
