Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 61 days ago
15 / 6 / 20
K / D / A
59.3%
Kill participation
1,219
Damage / min
15,871g
500.7 gold / min
58
26 placed · 5 cleared
212
6.7 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1 cent top#KR1
Ambessa · Top
10 / 5 / 12
37.3% KP
29,013
18.3% share
14,001g
223 CS · 7/m
Simsons#spfd
Lee Sin · Jungle
15 / 6 / 20
59.3% KP
38,643
24.4% share
15,871g
212 CS · 6.7/m
dlwirma#이지금
Ryze · Mid
5 / 4 / 18
39% KP
29,941
18.9% share
14,607g
287 CS · 9.1/m
T1 Eclipse#2009
Jhin · ADC
12 / 5 / 17
49.2% KP
31,407
19.8% share
17,786g
238 CS · 7.5/m
gaubeo202#KR1
Camille · Support
17 / 10 / 19
61% KP
29,397
18.6% share
14,748g
37 CS · 1.2/m
Red side
DefeatBean#커피빈
Rumble · Top
4 / 12 / 9
43.3% KP
30,834
20.4% share
11,285g
213 CS · 6.7/m
Juhana#IsYou
Naafiri · Jungle
12 / 7 / 9
70% KP
33,705
22.3% share
15,060g
196 CS · 6.2/m
抖音王纪超#26号首秀
Malzahar · Mid
4 / 11 / 14
60% KP
32,867
21.7% share
12,427g
243 CS · 7.7/m
漆黒の氷と炎の魔法使い#KR123
Corki · ADC
10 / 14 / 9
63.3% KP
45,184
29.9% share
19,311g
233 CS · 7.4/m
NS Calix#KR11
Shen · Support
0 / 15 / 16
53.3% KP
8,734
5.8% share
7,797g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
