Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 61 days ago
2 / 13 / 12
K / D / A
42.4%
Kill participation
606.6
Damage / min
10,355g
352 gold / min
41
24 placed · 3 cleared
162
5.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat纳祖芒荣耀#카나인
K'Sante · Top
5 / 4 / 4
27.3% KP
26,717
23.1% share
11,542g
219 CS · 7.4/m
Simsons#spfd
Lee Sin · Jungle
2 / 13 / 12
42.4% KP
17,843
15.4% share
10,355g
162 CS · 5.5/m
마루냥냥이#마루냥냥
Locke · Mid
16 / 8 / 6
66.7% KP
36,818
31.9% share
14,610g
173 CS · 5.9/m
로 컨#0214
Kai'Sa · ADC
7 / 14 / 6
39.4% KP
26,875
23.3% share
14,775g
224 CS · 7.6/m
Carim#0409
Rakan · Support
3 / 8 / 15
54.5% KP
7,279
6.3% share
8,749g
20 CS · 0.7/m
Red side
VictoryEris#Greyt
Rengar · Top
2 / 8 / 12
29.8% KP
19,278
14.1% share
11,810g
204 CS · 6.9/m
U Han#111
Nidalee · Jungle
13 / 4 / 15
59.6% KP
28,801
21% share
15,811g
204 CS · 6.9/m
NS Calix#KR11
Jayce · Mid
7 / 6 / 6
27.7% KP
33,392
24.4% share
14,792g
256 CS · 8.7/m
jkjkjkjkk#1173
Lucian · ADC
13 / 8 / 14
57.4% KP
36,054
26.3% share
15,865g
216 CS · 7.3/m
DK Despair#안 산
Pyke · Support
12 / 7 / 17
61.7% KP
19,331
14.1% share
12,179g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
