Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 29 days ago
9 / 1 / 13
K / D / A
64.7%
Kill participation
695.6
Damage / min
14,859g
580.8 gold / min
55
20 placed · 6 cleared
226
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatb2b2b2b2b#111
Olaf · Top
2 / 6 / 4
28.6% KP
21,343
26.3% share
10,031g
208 CS · 8.1/m
Sylvie#777
Qiyana · Jungle
7 / 9 / 5
57.1% KP
16,591
20.4% share
11,860g
173 CS · 6.8/m
T1 Guardian#KR3
Ahri · Mid
6 / 7 / 2
38.1% KP
18,470
22.8% share
9,093g
187 CS · 7.3/m
망고재민#Min
Kog'Maw · ADC
4 / 10 / 6
47.6% KP
18,544
22.8% share
11,262g
193 CS · 7.5/m
chesterbb#0811
Lulu · Support
2 / 2 / 9
52.4% KP
6,232
7.7% share
7,233g
32 CS · 1.3/m
Red side
Victory稻谷c#小谷帝
K'Sante · Top
8 / 5 / 2
29.4% KP
20,075
20.4% share
10,080g
161 CS · 6.3/m
Simsons#spfd
Lee Sin · Jungle
9 / 1 / 13
64.7% KP
17,797
18.1% share
14,859g
226 CS · 8.8/m
BRO Wooper#KR3
Syndra · Mid
0 / 7 / 7
20.6% KP
10,710
10.9% share
9,017g
172 CS · 6.7/m
let it be#0815
Yunara · ADC
16 / 3 / 5
61.8% KP
43,181
43.9% share
20,453g
291 CS · 11.4/m
노익스강#noex
Nautilus · Support
1 / 5 / 15
47.1% KP
6,579
6.7% share
7,675g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
